Challenges faced while developing interactive virtual models for FM use

Bottlenecks exist in generating virtual models from commercial BIM tools and open source gaming engines, which hinder the wide adoption of BIMs use in facilities management phase of civil infrastructure systems.

Objective of this project is to identify challenges with converting building information models into virtual models  and enabling component interactions in virtual worlds.

Research Poster(.pdf)

Publications related to this project:
  1. Nopachinda, S., and Ergan, S. (2016). "Challenges in converting Building Information Models into virtual environments for FM operations and user studies in the built environment." 16th International Conference in Computing in Civil and Building Engineering, 6-8 July, 2016, Osaka, Japan.
  2. Yang, S., and Ergan, S. (2014). “Evaluation of visualization techniques for use by facility operators during monitoring tasks”, Automation in Construction, 44 (August), 103–118.  DOI: 10.1016/j.autcon.2014.03.023.  
  3. Ergan, S., Yang, X. (2015). “Value of 3D gaming engine based virtual models in understanding behaviors of facility operators during FM.” CIB W78 Conference, October 27-29, 2015, Eindhoven, The Netherlands.
  4. Ergan, S., and Yang, X. (2016). Energy Accounts: Architectural Representations of Energy, Climate, and the Future (Visualization to support facility operations and maintenance), Editors: Barber, D., Braham, W., and Willis, D. Routledge.